Exploration Builds
While the details of an exploration build heavily depend on your tastes and the specifics of your exploration routes, here's a few key principles/modules we'll be looking for, (very) roughly in order of importance :
A ship you like : You will be spending a lot of time in that ship, so having a ship you like is more important than pure efficiency. That includes a nice canopy, good handling and usually the ability to reach a good thermal efficiency.
Jump Range : This means, for the basics, three things - a pre-engineered SCO-capable FSD (with Mass Manager), a Guardian FSD Booster and everything else as light as you can manage. Every ton you bring is a trade-off between comfort and jump range.
Fuel Scoop : You will usually spend a long time far from any human presence, a fuel scoop and the knowledge to use it is critical. A bigger/better Scoop will also allow you to spend less time refueling and more time actually exploring.
Detailed Surface Scanner : A pre-engineered one, if you can afford it - having an upgraded DSS will render trivial the mapping mini-game.
A light shield : Some prefer to go shield-less, but for us mortals it's best to at least have a light shield - both to avoid scratching away your hull when landing on planets, and because it can save you hours of data if you have a second of inattention when exiting a glide.
AFMUs : If you plan on using the Neutron Highway (which can save you a lot of jumps when traveling), you need at least one AFMU (possibly a second one) to repair your FSD.
SRV Bay : While rarely strictly required for exploring, it's nice to have at least one SRV available for a change of pace on planets.
More fuel : Bringing more fuel tanks will reduce your jump range, but increase your total range before needing a refuel - which can be a valuable trade-off if you want more peace of mind on that matter.
Pre-Made Builds
| Notes | Design By | Link | |
|---|---|---|---|
| Starter DbX | An "absolute minimum" starter, for a 12m investment. | Merriadeck | EDSY |
| Starter Mandalay | A basic starter with no engineering or advanced modules, for a 50m investment. | Merriadeck | EDSY |
| Basic Mandalay | A slightly improved Mandalay, with the two core upgrades for an explorer ship : a pre-engineered FSD and a guardian booster. The DSS may be replaced with a pre-engineered one for added comfort when mapping planets. |
Merriadeck | EDSY |
| Advanced Mandalay | An advanced version of the Mandalay, with the essential engineering for an efficient explorer. Depending on your tastes, the two free size-4 slots may be used for a bigger SRV bay, added AFMUs, or fuel tanks. |
Merriadeck | EDSY |
| Luxurious Mandalay | A fully engineered Mandalay, with a standard loadout for exploration. Depending on your tastes, the two free size-4 slots may be used for a bigger SRV bay, added AFMUs, or fuel tanks. |
Merriadeck | EDSY |